Type-Safer Modern High-Level Performant OpenGL

Namespace rswhite4 at googlemail.com
Thu Mar 6 13:48:29 PST 2014


Dgame use VBO's and VBA's for the TileMap:
http://dgame-dev.de/?package=System&module=VertexBufferObject
http://dgame-dev.de/?package=System&module=VertexArrayObject
http://dgame-dev.de/?package=System&module=VertexRenderer
http://dgame-dev.de/?package=Graphics&module=TileMap

and it has a FrameBufferObject implementation:
http://dgame-dev.de/?package=System&module=FrameBufferObject

But I'm not sure if that is helpful for you.


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