Cost of .dup vs. instantiation
Chris via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Thu May 29 06:24:16 PDT 2014
On Thursday, 29 May 2014 at 12:04:35 UTC, monarch_dodra wrote:
> On Thursday, 29 May 2014 at 08:49:10 UTC, Chris wrote:
>> monarch_dodra:
>> Hm. This last point might be an issue. If I process a large
>> input (text in this case) then I might run into trouble with
>> "append" as a class variable. I also had a weird bug, because
>> I didn't clear the memory for overwrite.
>
> You can always implement an "upper bound" approach, where if
> your input data becomes larger than a certain size, you return
> the data directly, and reset your appender. EG:
>
> Appender!(MyType[]) append;
> public auto doSomething() {
> scope (failure) { append.clear; }
> // ... do something
> append ~= item;
> MyType[] ret;
> if (append.data.length < 10_000)
> {
> ret = append.data).dup;
> append.clear; //clears buffer, keeps memory.
> }
> else
> {
> ret = append.data;
> append = appender!(MyType[])(); //jettison old appender
> data.
> }
> return ret;
> }
Yes, you're right, this is a possible solution. However, I don't
feel good about keeping memory I don't need. This might be a
problem when the code will finally be ported to mobile devices.
I benchmarked the two implementations (class variable vs local
variable) and the performance (i.e. speed) remains the same.
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