Programming a Game in D? :D

rcor via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Mon Sep 1 10:31:45 PDT 2014


Also, regarding comments about Garbage Collection -- yes, it 
could be an issue, but its not a showstopper. C# (which has a GC) 
was widely used to create PC and 360 games with the XNA library 
(which lives on as MonoGame). If you have a real time game that 
manages many objects at once, you may have to be careful about 
allocating/freeing resources and resort to methods like object 
pooling (reusing objects rather than destroying them and creating 
new ones), but it should be doable.



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