C++ interface problem
extrawurst via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Mon Apr 27 08:16:17 PDT 2015
On Monday, 27 April 2015 at 13:14:21 UTC, Benjamin Thaut wrote:
> On Monday, 27 April 2015 at 13:08:33 UTC, extrawurst wrote:
>>
>> Don't ask me about the compiler, like stated above I have no
>> control over the binaries, it is proprietary.
>
> Thats bad to start with.
>
>>
>> the C++ class basically is:
>>
>> ```
>> class S
>> {
>> union SteamID_t
>> {
>> struct SteamIDComponent_t
>> {
>> uint32 m_unAccountID : 32;
>> unsigned int m_unAccountInstance : 20;
>> unsigned int m_EAccountType : 4;
>> EUniverse m_EUniverse : 8;
>> } m_comp;
>>
>> uint64 m_unAll64Bits;
>> } m_steamid;
>> }
>> ```
>
> Where is the fuction declaratiosn for bar? If bar is not
> virtual you can not use a extern(C++) Interface. If bar is
> non-virtual you have to use a extern(C++) class.
of course it is all virtual. it is a c++-interface. and
everything works fine under osx, that would not be the case
otherwise, right ?
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