How do you create an opengl window with DerelictOrg?

Enjoys Math via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Mon Dec 7 14:19:17 PST 2015


On Monday, 7 December 2015 at 22:01:15 UTC, BLM768 wrote:
> On Monday, 7 December 2015 at 21:33:57 UTC, Enjoys Math wrote:
>> I've seen these:
>> https://github.com/DerelictOrg?page=1
>>
>> BUt not sure how to use them, examples?
>
> OpenGL itself can't create a window/context, so you'll need to 
> use DerelictGLFW or DerelictSDL. GLFW is lighter-weight.
>
> Combine the setup code from here:
> https://github.com/DerelictOrg/DerelictGLFW3
>
> ...with the example code from here:
> http://www.glfw.org/documentation.html
>
> Don't forget to load DerelictGL when you load DerelictGLFW. In 
> addition, after you have the OpenGL context, you'll need to 
> call DerelictGL3.reload() if you want anything more advanced 
> than OpenGL 1.1.
> https://github.com/DerelictOrg/DerelictGL3

Any one have a sample dub / glfw project to get me going?


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