Better native D 2D graphics library?

Gan via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sat Feb 7 14:09:00 PST 2015


Is there a better D graphics library in the works?

I'm using SFML(which is very easy and has lots of features) but 
it seems to use a lot of ram(if you leave it running for a while 
on a graphic intensive scene) and trying to make it include the 
dependencies with the compiled executable is complicated.

Is there a D 2D graphics library that's just as easy, cross 
platform, doesn't use X11, allows drawing to off-screen buffers 
and drawing those to screen? (plus supports nice drawing of 
shapes, circles, rectangles, lines)

I'm probably asking too much- I doubt such a thing exists.


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