Better native D 2D graphics library?
weaselcat via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sat Feb 7 14:25:08 PST 2015
On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote:
> Is there a better D graphics library in the works?
>
> I'm using SFML(which is very easy and has lots of features) but
> it seems to use a lot of ram(if you leave it running for a
> while on a graphic intensive scene) and trying to make it
> include the dependencies with the compiled executable is
> complicated.
>
> Is there a D 2D graphics library that's just as easy, cross
> platform, doesn't use X11, allows drawing to off-screen buffers
> and drawing those to screen? (plus supports nice drawing of
> shapes, circles, rectangles, lines)
>
> I'm probably asking too much- I doubt such a thing exists.
Not what you're asking for, but you could always use SDL - I
believe it has two or three bindings to D. Check on dub.
I doubt you're going to find anything like SFML written in D as
it's a lot of work to maintain such a project, and just
duplication of effort. It's why most projects in most languages
just wrap SDL in some form.
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