string to char array?
Kyoji Klyden via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Tue Jun 2 09:23:25 PDT 2015
On Tuesday, 2 June 2015 at 15:53:33 UTC, Alex Parrill wrote:
> On Tuesday, 2 June 2015 at 15:07:58 UTC, Kyoji Klyden wrote:
>> quick question: What is the most efficient way to covert a
>> string to a char array?
>
> A string is, by definition in D, a character array,
> specifically `immutable(char)[]`. It's not like, for example,
> Java in which it's a completely separate type; you can perform
> all the standard array operations on strings.
>
> If you need to mutate a string, then you can create a mutable
> `char[]` by doing `somestring.dup` as Dennis already mentioned.
The problem I was having was actually that an opengl function
(specifically glShaderSource) wouldn't accept strings. I'm still
can't get it to work actually :P
glShaderSource (uint, int, const(char*)*, const(int)*)
This one function is a bugger, been going at this for hours.
On Tuesday, 2 June 2015 at 15:38:24 UTC, Meta wrote:
>
> Note that this will allocate a new garbage collected array.
Thx for the heads up
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