Pixelbuffer to draw on a surface

TheDGuy via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Mon Nov 30 04:49:08 PST 2015


On Monday, 30 November 2015 at 09:09:00 UTC, lobo wrote:
> On Monday, 30 November 2015 at 08:37:04 UTC, TheDGuy wrote:
>> Hi,
>> is there any possibility, to draw with a pixelbuffer to a 
>> surface (for example with GTKD) and to update it every few 
>> milliseconds?
>
> Are any of these suitable for your needs?
>
> https://github.com/DerelictOrg/DerelictSDL2
> http://dgame-dev.de/
>
> https://github.com/DerelictOrg/DerelictSFML2
> https://github.com/DerelictOrg/DerelictAllegro5
> http://api.gtkd.org/src/gdk/Cairo.html
>
>
> I'm using DerelictSDL2 and Dgame for small 2D hobby games and 
> loving it. Haven't used the others for D pixel rendering but 
> I'm sure they're fine too.
>
> bye,
> lobo
Thanks for your answer,
but there is no specific solution inside GTKD?



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