ARSD PNG memory usage
ketmar via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Fri Jun 17 00:07:54 PDT 2016
On Friday, 17 June 2016 at 03:41:02 UTC, Adam D. Ruppe wrote:
> It actually has been on my todo list for a while to change the
> decoder to generate less garbage. I have had trouble in the
> past with temporary arrays being pinned by false pointers and
> the memory use ballooning from that, and the lifetime is really
> easy to manage so just malloc/freeing it would be an easy
> solution, just like you said, std.zlib basically sucks so I
> have to use the underlying C functions and I just haven't
> gotten around to it.
did that. decoding still sux, but now it should suck less. ;-)
encoder is still using "std.zlib", though. next time, maybe.
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