Game Development Using D

ParticlePeter via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sat May 21 09:44:58 PDT 2016


On Saturday, 21 May 2016 at 16:01:26 UTC, Stefan Koch wrote:
> On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:
>> Hi,
>>
>> I want to try to create a game using D. I'm a complete newbie 
>> though (other than having C/C++ experience). Where would I 
>> start? Does D have an openGL binding? I am assuming I'll need 
>> to leverage a good amount C APIs? Any list of these that would 
>> be useful it a game setting?
>>
>> Obviously this all depends on *how* much work I want to do. 
>> Ideally, I'd like a collection of tools that will get me 
>> roughly the equivalent of what XNA provides.
>
> The is derilict-gl
>
> and then there is the dgame library

Check out the DerelictOrg bindings in general:
https://github.com/DerelictOrg

In particular DerelictAssimp3 might help with animation and scene 
loading.

Other related game libraries are in the dub registry:
https://code.dlang.org/search?q=game


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