Game Development Using D
Vadim Lopatin via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sun May 22 08:05:25 PDT 2016
On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:
> Hi,
>
> I want to try to create a game using D. I'm a complete newbie
> though (other than having C/C++ experience). Where would I
> start? Does D have an openGL binding? I am assuming I'll need
> to leverage a good amount C APIs? Any list of these that would
> be useful it a game setting?
>
> Obviously this all depends on *how* much work I want to do.
> Ideally, I'd like a collection of tools that will get me
> roughly the equivalent of what XNA provides.
In DlangUI there is Tetris game example
Repository: https://github.com/buggins/dlangui
Tetris:
https://github.com/buggins/dlangui/tree/master/examples/tetris
Clone repository, cd dlangui/examples/tetris, dub run
As well, there are OpenGL example
https://github.com/buggins/dlangui/tree/master/examples/opengl
and DMiner example (minecraft-like rendering engine)
https://github.com/buggins/dlangui/tree/master/examples/dminer
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