Game Development Using D

Vadim Lopatin via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sun May 22 08:05:25 PDT 2016


On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:
> Hi,
>
> I want to try to create a game using D. I'm a complete newbie 
> though (other than having C/C++ experience). Where would I 
> start? Does D have an openGL binding? I am assuming I'll need 
> to leverage a good amount C APIs? Any list of these that would 
> be useful it a game setting?
>
> Obviously this all depends on *how* much work I want to do. 
> Ideally, I'd like a collection of tools that will get me 
> roughly the equivalent of what XNA provides.

In DlangUI there is Tetris game example

     Repository: https://github.com/buggins/dlangui

     Tetris: 
https://github.com/buggins/dlangui/tree/master/examples/tetris

Clone repository, cd dlangui/examples/tetris, dub run

As well, there are OpenGL example

     https://github.com/buggins/dlangui/tree/master/examples/opengl

and DMiner example (minecraft-like rendering engine)

     https://github.com/buggins/dlangui/tree/master/examples/dminer




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