Making floating point deterministic cross diffrent platforms/hardware
Chainingsolid via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sun Nov 20 14:36:12 PST 2016
On Sunday, 20 November 2016 at 21:31:09 UTC, Guillaume Piolat
wrote:
> If you use client prediction, and the server (authoritative)
> sends the correct player position to clients regularly (action
> game), then no determinism is actually needed. Ask Manu who
> knows more about this.
I'm making an rts so the client/server model would require very
unrealistic bandwidth, hence the lock step peer to peer system.
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