Making floating point deterministic cross diffrent platforms/hardware

Guillaume Piolat via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sun Nov 20 15:19:30 PST 2016


On Sunday, 20 November 2016 at 22:36:12 UTC, Chainingsolid wrote:
> I'm making an rts so the client/server model would require very 
> unrealistic bandwidth, hence the lock step peer to peer system.

Indeed, peer to peer require determinism I guess.




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