Using OpenGL
Lodovico Giaretta via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sat Sep 3 04:02:11 PDT 2016
On Saturday, 3 September 2016 at 10:30:13 UTC, Darren wrote:
> [...]
I never used OpenGL in D, but from a quick glance at your code,
I'll suggest trying the following changes:
> //glGetShaderInfoLog(vertexShader, 512, null, infoLog);
glGetShaderInfoLog(vertexShader, 512, null, &infoLog[0]);
> //glfwSetKeyCallback(window, key_callback);
glfwSetKeyCallback(window, &key_callback);
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