May be a simple dub answer if my question even makes sense?

rikki cattermole via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Fri Sep 23 21:52:43 PDT 2016


On 24/09/2016 2:33 PM, WhatMeWorry wrote:
>
> I have D opengl/glfw3 program that I wrote which compiles and runs fine,
> but I always felt it was a bit of a Visual Studio hack.   So I thought
> I'd start anew but this time use dub from the get go.  So I did dub
> int...etc.  And put my existing code into the app.d file.  But when I
> try to build the project with dub build, I get
>
> dub build --arch=x86_64 --force
> Performing "$DFLAGS" build using dmd for x86_64.
> derelict-util 2.1.0: building configuration "library"...
> derelict-al 1.0.1: building configuration "library"...
> derelict-fi 2.0.2: building configuration "library"...
> derelict-ft 1.1.2: building configuration "library"...
> derelict-gl3 1.0.19: building configuration "library"...
> derelict-glfw3 3.1.0: building configuration "derelict-glfw3-dynamic"...
> 01_01_hello_window ~master: building configuration "application"...
> source\app.d(154,5): Error: undefined identifier 'glViewport'
> source\app.d(157,13): Error: undefined identifier 'glfwWindowShouldClose'
> source\app.d(160,9): Error: undefined identifier 'glfwPollEvents'
> source\app.d(166,9): Error: undefined identifier 'glClearColor'
> source\app.d(167,9): Error: undefined identifier 'glClear'
> source\app.d(170,9): Error: undefined identifier 'glfwSwapBuffers'
> source\app.d(174,5): Error: undefined identifier 'glfwTerminate'
> dmd failed with exit code 1.
> myapp exited with code 2
>
> I see that dub has all the .d import files already placed in
> C:\Users\Me\AppData\Roaming\dub\packages\derelict-gl3-1.0.19\derelict-gl3\source\derelict\opengl3
>
>
> and
> C:\Users\Me\AppData\Roaming\dub\packages\derelict-glfw3-3.1.0\derelict-glfw3\source\derelict\glfw3
>
>
> which should have all the definitions.  Is their an elegant way that I
> can tell dub to where these definitions? Or do I just have to brute
> force all the -I paths?
>
> I assume there is a slick way of specifying this because what happens
> when say glfw3-3.1.0 gets bumped up to 3.1.1?

Can you please post the dub file?
Along with your source file.

I have no idea what dub is even trying to do otherwise.



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