Mixing libraries
Mike Parker via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Wed Mar 1 21:33:05 PST 2017
On Thursday, 2 March 2017 at 02:27:03 UTC, Jordan Wilson wrote:
>
> Ah yes, I think you explain the difference between
> wrapper/binding in one of the Derelict docs.
>
> I'm currently working through a ebook on Game Dev with
> SFML...the examples are all C++.
> I don't have any trouble translating it to the equivalent C
> bindings (so far anyway), but perhaps in the long run using
> dsfml will be easier (for example, I found using Iup4d easier
> than the straight C Iup bindings).
Yes, that's what wrappers are for :-) Plenty of people have built
wrappers on top of the Derelict bindings. I have my own little
SDL and GLFW wrappers I use for throw away projects. Makes the
code cleaner and easier on the eyes (C APIs can be ugly).
Jeremy did a great job with DSFML. When I first implemented
DerelictSFML, there was a DMD bug on Linux 64-bit that caused
crashes when passing structs to functions by value, which bits of
the CSFML API require. That made the binding effectively unusable
on Linux. Jeremy implemented his own C binding (DSFML-C) which
eliminated the pass-by-value bits and then built DSFML on top of
that. IIRC the bug has been fixed since then, so I don't know if
DSFML is using CSFML directly now or not.
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