C++ GLM(OpenGL Mathematics) D Equivalent.
SrMordred
patric.dexheimer at gmail.com
Tue Sep 4 19:23:16 UTC 2018
Most C++ game related projects uses GLM as they default
math/vector lib (even if not using opengl).
In D we have (that I found):
gfm.math - https://github.com/d-gamedev-team/gfm
dlib.math - https://github.com/gecko0307/dlib
Gl3n - https://github.com/Dav1dde/gl3n
But i'm not sure which to pick.
Can someone point me out some reasons to use one over the other?
(or show some differences)
I´m expecting something of equivalent functions and performance
as c++ glm.
Thank you!
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