C++ GLM(OpenGL Mathematics) D Equivalent.

SrMordred patric.dexheimer at gmail.com
Tue Sep 4 19:23:16 UTC 2018


Most C++ game related projects uses GLM as they default 
math/vector lib (even if not using opengl).

In D we have (that I found):

gfm.math  - https://github.com/d-gamedev-team/gfm
dlib.math - https://github.com/gecko0307/dlib
Gl3n      - https://github.com/Dav1dde/gl3n

But i'm not sure which to pick.

Can someone point me out some reasons to use one over the other? 
(or show some differences)

I´m expecting something of equivalent functions and performance 
as c++ glm.

Thank you!


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