C++ GLM(OpenGL Mathematics) D Equivalent.
drug
drug2004 at bk.ru
Tue Sep 4 20:00:06 UTC 2018
On 04.09.2018 22:23, SrMordred wrote:
> Most C++ game related projects uses GLM as they default math/vector lib
> (even if not using opengl).
>
> In D we have (that I found):
>
> gfm.math - https://github.com/d-gamedev-team/gfm
> dlib.math - https://github.com/gecko0307/dlib
> Gl3n - https://github.com/Dav1dde/gl3n
>
> But i'm not sure which to pick.
>
> Can someone point me out some reasons to use one over the other? (or
> show some differences)
>
> I´m expecting something of equivalent functions and performance as c++ glm.
>
> Thank you!
I use gfm.math. It works great. I used gl3n before but left it for
gfm.math. dlib seems pretending to be a framework. I don't like frameworks.
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