C++ GLM(OpenGL Mathematics) D Equivalent.

Guillaume Piolat spam at smam.org
Thu Sep 6 12:00:26 UTC 2018


On Tuesday, 4 September 2018 at 19:23:16 UTC, SrMordred wrote:
> Most C++ game related projects uses GLM as they default 
> math/vector lib (even if not using opengl).
>
> In D we have (that I found):
>
> gfm.math  - https://github.com/d-gamedev-team/gfm
> dlib.math - https://github.com/gecko0307/dlib
> Gl3n      - https://github.com/Dav1dde/gl3n
>
> But i'm not sure which to pick.
>
> Can someone point me out some reasons to use one over the 
> other? (or show some differences)
>
> I´m expecting something of equivalent functions and performance 
> as c++ glm.
>
> Thank you!

It appears mine is the only one that is @nogc.


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