Help making a game with transparency

Adam D. Ruppe destructionator at gmail.com
Tue Oct 1 12:45:35 UTC 2019


On Monday, 30 September 2019 at 23:52:27 UTC, Murilo wrote:
>     {​
>         window.redrawOpenGlSceneNow;​

like I said on email, this is the ONLY thing you should to in the 
event loop to trigger the redraw.

>         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | 
> GL_ACCUM_BUFFER_BIT);​
>         glLoadIdentity;​
>         ship.draw(20, 20, 41, 47);​

All this actual drawing stuff should be attached to the 
`window.redrawOpenGlScene` delegate. Just do 
`window.redrawOpenGlScene = { that stuff } ` after creating the 
window but before the event loop to set it up.


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