Any 3D Game or Engine with examples/demos which just work (compile&run) out of the box on linux ?
Prokop Hapala
prokophapala at gmail.com
Fri Oct 18 07:29:53 UTC 2019
On Friday, 18 October 2019 at 06:36:49 UTC, Elronnd wrote:
> I guess I'm mostly confused as to what your roadblock is: once
> you've imported derelict.opengl, you have all the same opengl
> functions as you would have in c++; once you've imported
> derelict.sdl, you have all the same sdl functions as in c++.
> The only thing I can think of aside from that is math or gui
> libs--but in your c++ engine, it looks like you implemented
> those from scratch.
The point is, I would like first to try some existing Dlang-based
game or engine, to evaluate if Dlang really gives me so much more
advantage/convenience over C++ (or Rust). Depending on that I
will decide if it is worth to invest the effort to migrate all my
stuff to Dlang.
Also while in C/C++ I hacked most of functionality
(math,GUI,renderer,physics-engine) from scratch, I would prefer
to rely on some solid reliable standard libraries from Dlang. My
stuff is usually kinda "The best you can make in one week". One
reason why I re-implemented so much things (like GUI, which I
really hate to do) is because I find it quite painful to
install&configure libraries in C/C++ (especially when versions
changes). I hope that with Dlang's Dub or Rust's Cargo this will
be much easier and I will use 3rd party libraries more.
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