Help making a game with transparency

Murilo murilomiranda92 at hotmail.com
Fri Sep 27 22:55:22 UTC 2019


On Friday, 27 September 2019 at 22:40:14 UTC, Adam D. Ruppe wrote:
> On Friday, 27 September 2019 at 22:13:43 UTC, matheus wrote:
>> https://github.com/adamdruppe/arsd/blob/b0d21de148ef0b23ea845be322af5e6931ca4cb6/screen.d
>
> I really should just remove that file as it is no longer well 
> maintained. I haven't used it for anything in years and doubt 
> anyone else is either.
>
> He's using the simpledisplay.d lib which DOES NOT SUPPORT 
> transparency in its drawImage function. It does NOT use opengl 
> functions and are not compatible with them.
>
> To do opengl stuff with simpledisplay, there is a separate 
> flow. You use opengl functions on a redraw scene delegate 
> instead of using any of the Image or Painter objects. It is 
> quite different and there is no easy fix on that end.
>
> but the gdi+ functions in sdpy MIGHT be able to be ported to 
> alpha blend on Windows easily enough. I just haven't gotten 
> around to it yet.

Ahhh, that clears everything up. I will then leave the program 
without the transparency and wait until you get around to 
implement the fixes to it, I am not a developer, I am a 
scientist, I only use libraries, I don't know how to make them 
properly.


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