Loading Textures in OpenGL
Ruby The Roobster
michaeleverestc79 at gmail.com
Sun Jul 23 17:37:54 UTC 2023
On Sunday, 23 July 2023 at 17:35:03 UTC, Ruby The Roobster wrote:
> On Sunday, 23 July 2023 at 17:02:40 UTC, Ferhat Kurtulmuş wrote:
>> On Sunday, 23 July 2023 at 16:21:05 UTC, Ruby The Roobster
>> wrote:
>>> I'm currently trying to load two textures and apply them to a
>>> rectangle, following
>>> [this](https://learnopengl.com/Getting-started/Textures)
>>> which is linked to from the README file of the bindbc OpenGL
>>> bindings.
>>>
>>> [...]
>>
>> DCV uses gamut for image input, and opengl for displaying
>> stuff. You can take a look at the sources:
>>
>> https://github.com/libmir/dcv/blob/master/source/dcv/imageio/image.d#L399
>>
>> https://github.com/libmir/dcv/blob/master/source/dcv/plot/drawprimitives.d#L126
>
> Thank you. I'm still trying to work out how it works. It
> seems as if the creator tried the same thing that I did, and
> then commented it out. Perhaps for the same reason?
I think I found the problem: It IS the flags I set. Saving the
image gives a blank PNG file, though it doesn't explain why I get
noise at the bottom of the rectangle.
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