Nonagon (Re: Accessing C++ code from D)
Kyle Furlong
kylefurlong at gmail.com
Tue May 16 13:13:28 PDT 2006
Jarrett Billingsley wrote:
> "Hasan Aljudy" <hasan.aljudy at gmail.com> wrote in message
> news:e4d1i8$snf$1 at digitaldaemon.com...
>> sigh :(
>>
>> oh well, maybe a better and faster engine can be done in D, from scratch!
>
> I'm working on it, I'm working on it! ;)
>
> I was surprised to look at the OGRE page and see so many features that it
> has that nonagon has as well.. of course, OGRE is much more mature,
> API-independent, and therefore cross-platform, but.. I'm working on it!
>
>
Do you have plans to abstract away from DirectX?
--
Kyle Furlong // Physics Undergrad, UCSB
"D is going wherever the D community wants it to go." - Walter Bright
More information about the Digitalmars-d
mailing list