Nonagon (Re: Accessing C++ code from D)

Kyle Furlong kylefurlong at gmail.com
Tue May 16 13:13:28 PDT 2006


Jarrett Billingsley wrote:
> "Hasan Aljudy" <hasan.aljudy at gmail.com> wrote in message 
> news:e4d1i8$snf$1 at digitaldaemon.com...
>> sigh :(
>>
>> oh well, maybe a better and faster engine can be done in D, from scratch!
> 
> I'm working on it, I'm working on it!  ;)
> 
> I was surprised to look at the OGRE page and see so many features that it 
> has that nonagon has as well.. of course, OGRE is much more mature, 
> API-independent, and therefore cross-platform, but.. I'm working on it! 
> 
> 

Do you have plans to abstract away from DirectX?

-- 
Kyle Furlong // Physics Undergrad, UCSB

"D is going wherever the D community wants it to go." - Walter Bright



More information about the Digitalmars-d mailing list