customized "new" and pointer alignment
Kevin Bealer
kevinbealer at gmail.com
Tue Jan 30 00:40:23 PST 2007
%u wrote:
> no answer from digitalmars.D.learn, try it here.
>
> == Posted at 2007/01/29 15:52 to digitalmars.D.learn
>
> I want to do explicit memory allocation for some of my objects,
>
> I'm reading: http://digitalmars.com/d/memory.html#newdelete
>
> which says:
>
> # The pointer returned from new() must be to memory aligned to the default
> alignment. This is 8 on win32 systems.
>
> Then on the next section:
>
> http://digitalmars.com/d/memory.html#markrelease
>
> new(size_t sz)
> { void *p;
>
> p = &buffer[bufindex];
> bufindex += sz;
> if (bufindex > buffer.length)
> throw new OutOfMemory;
> return p;
> }
>
> Is this code correct? I mean the object size (sz) could be any integer, how
> can one ensure the alignment requirement?
>
> If the above code in "Mark/Release" is incorrect, can anyone tell me how to
> return aligned memory pointers? and for lots of small objects, does alignment
> waste too much memory?
>
> Thanks.
>
Most allocators align data to the largest primitive excepting perhaps
'real'. The malloc() manpage says 'for any data type' which implies at
least 64 bits, but I'm not sure I would rely on more than 32 bit aligns
on a 32 bit system.
In the calling code you can align data with something like this, not
tested btw:
// Allocate sz bytes, aligned to a multiple of aln.
void[] data = new void[sz + aln-1]; // enough bytes to make this work
int shift = (aln - (data.ptr & (aln-1))) & (aln-1);
data = data[shift..sz+shift]; // slice the array at a multiple of al
This assumes 'al' is a power of 2. I can't imagine why a non-power-of-2
alignment would be useful, but you could replace "& (x-1)" with "% x" to
get that.
Kevin
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