Question 2: Extendible OpenGL GUI library

janderson askme at me.com
Sun Apr 13 16:56:59 PDT 2008


Bill Baxter wrote:
> janderson wrote:
>> Bill Baxter wrote:
>>> janderson wrote:
>>>> So far luigi looks like my best option: 
>>>> http://www.dsource.org/projects/luigi
>> <snip>
>>
>>> I felt the same way when I started writing luigi.  And unfortunately 
>>> for you, I still feel the same way today. :-)  Meaning Luigi isn't 
>>> actively maintained because I just needed some way to get some 
>>> buttons and sliders on the screen, and now it does that.  I would 
>>> have used someone else's lib if there had been one to use.  It only 
>>> has 1-line text fields right now, though.  No multiline.  But I did 
>>> write it with the idea of making it extensible in mind.
>>>
>>> --bb
>>
>>
>> Thanks.  Does luigi use the frame buffer or triangles to render its 
>> gui?  I'm simply wondering if I can apply 3D operations on the gui.
> 
> That's a good question.  I think I left that up to the Theme subclasses. 
>  For the windows-ish theme I'm pretty sure I use GL lines which won't 
> look so good rotated around.  But for the DXUT theme I'm pretty sure 
> it's all textured quads.
> 
> Hmm but the font is done using glbitmap.  I think with a little work the 
> Font interface could be implemented by some texture-based FT-using 
> thing... like the text code from H3r3tic.
> 
> --bb

Where can I find this H3r3tic thing you talk about.  Is there an ETA?

Cheers,
-Joel



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