Question 2: Extendible OpenGL GUI library

Bill Baxter dnewsgroup at billbaxter.com
Sun Apr 13 17:36:19 PDT 2008


janderson wrote:
> Bill Baxter wrote:
>> janderson wrote:
>>> Bill Baxter wrote:
>>>> janderson wrote:
>>>>> So far luigi looks like my best option: 
>>>>> http://www.dsource.org/projects/luigi
>>> <snip>
>>>
>>>> I felt the same way when I started writing luigi.  And unfortunately 
>>>> for you, I still feel the same way today. :-)  Meaning Luigi isn't 
>>>> actively maintained because I just needed some way to get some 
>>>> buttons and sliders on the screen, and now it does that.  I would 
>>>> have used someone else's lib if there had been one to use.  It only 
>>>> has 1-line text fields right now, though.  No multiline.  But I did 
>>>> write it with the idea of making it extensible in mind.
>>>>
>>>> --bb
>>>
>>>
>>> Thanks.  Does luigi use the frame buffer or triangles to render its 
>>> gui?  I'm simply wondering if I can apply 3D operations on the gui.
>>
>> That's a good question.  I think I left that up to the Theme 
>> subclasses.  For the windows-ish theme I'm pretty sure I use GL lines 
>> which won't look so good rotated around.  But for the DXUT theme I'm 
>> pretty sure it's all textured quads.
>>
>> Hmm but the font is done using glbitmap.  I think with a little work 
>> the Font interface could be implemented by some texture-based FT-using 
>> thing... like the text code from H3r3tic.
>>
>> --bb
> 
> Where can I find this H3r3tic thing you talk about.  Is there an ETA?
> 
> Cheers,
> -Joel


http://h3.team0xf.com/proj/

Looks like he's put it up on code.google since I last checked!

http://h3r3tic.googlecode.com/svn/trunk/HybridGUI/
http://code.google.com/p/h3r3tic/downloads/list

--bb



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