Adding D Editor Support
John A. De Goes
john.withoutspam. at n-brain.net
Sun Jun 15 10:03:09 PDT 2008
I wish -- D is really what C++ should have been, and wasn't. But my next 'hobbyist' foray into games will probably involve the browser-based casual gaming market.
Regards,
John
janderson Wrote:
> John A. De Goes wrote:
> > Nick Sabalausky Wrote:
> >> I know this isn't what you're asking for, and maybe it's already in there (I
> >> haven't looked), but *please* make sure the syntax hightlighting *properly*
> >> supports both C-style block comments *and* D's nested block comments. It's a
> >> minor issue of course, but a real pet peeve of mine. Most of the D editors
> >> I've tried either highlight D's nested comments (ie, "/+ +/") as if they
> >> behaved like the non-nestable "/* */" comments, or don't even recognize them
> >> as comments at all.
> >
> > I'll confess right now that all comments are nestable, even C-style comments. It's something we'll be addressing in a later issue. Personally, I've always been annoyed that comments couldn't be nested. Clearly an artifact of early primitive parser technology.
> >
> >> BTW, Are you the same John De Goes that wrote a software-3D book about ten
> >> or so years ago? I still have that around here somewhere. Good book.
> >
> > Yep, one and the same. As far as I know, there's exactly one "John De Goes" in the whole world, and he's sitting right here talking to you. :-)
> >
> > Glad you enjoyed the book. I haven't done anything in the gaming industry for years, but I'm looking to get back into the industry, at least in a hobbyist role, later this year.
> >
> > Regards,
> >
> > John
>
> Maybe you'll consider D when you decide on a language for your new game.
>
> -Joel
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