GUI library for D

Nick Sabalausky a at a.a
Wed Apr 6 16:31:51 PDT 2011


"Adam D. Ruppe" <destructionator at gmail.com> wrote in message 
news:inipn4$14rq$1 at digitalmars.com...
> Nick Sabalausky wrote:
>> I admit I've never actually played any version of Empire. But then
>> I've never really been particularly into resource-management
>> strategies (I *think* that's what Empire is...something similar to
>> Civilazation, right?)
>
> I've never played Civilization! But, I wouldn't call it resource
> management really. Every turn, you can make more units (more
> or less depending on how many cities you've captured), and while
> that's an important part of the game, I'd say more of it is
> positioning your guys and advancing without leaving your own cities
> open to be conquered.
>
> Resource management makes me think of something like Warcraft
> where controlling the gold mines is more important than army
> positioning. Holding cities is vital to victory in Empire, but
> positioning your army is at least as important too.
>

Ah, so it's really more a straight strategy game, maybe with a slight 
tactical leaning. Maybe I should give it a try sometime then. Is it 
turn-based or realtime? I'm usually more a turn-based fan, although Pikmin 
was a damn good realtime strategy.




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