simple display (from: GUI library for D)

spir denis.spir at gmail.com
Sat Apr 9 07:08:01 PDT 2011


On 04/09/2011 06:50 AM, Cliff Hudson wrote:
> So is the objective to create a windowing library, or a drawing library for
> (for example) games?  The two are rather different - though you can build a
> windowing library on top of a drawing library, doing so is pointless given
> the plethora of GUI libraries already out there, several with D bindings.
>   If the bindings are hard to use, I'd address that directly rather than
> creating a whole new one.
>
> If you are building a drawing library, I'd definitely co-opt an existing one
> (SDL would be a good place, in particular since its license seems favorable
> and the API is well known.)  In fact, a good game-oriented library for D I
> think would be a fabulous idea.  D has a lot to offer game developers, a
> great mix of the high level and the low.  I don't know if it is popular with
> this crowd, but Microsoft DirectX or the XNA Framework might be a good place
> to go for pattern ideas as well.
>
> But generally I'd strive to not create new APIs, just new implementations
> (as necessary.)

I guess you are simply missing the point. You should re-read start-of-thread 
messages.

Denis
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