Clang with SAFECode

Josh Simmons simmons.44 at gmail.com
Mon Aug 22 01:23:34 PDT 2011


On Mon, Aug 22, 2011 at 6:11 PM, bearophile <bearophileHUGS at lycos.com> wrote:
> Walter:
>
>> You're not going to use those runtime checks in high performance video code.
>
> I see it as infrastructure useful for debugging and code test. The advantage over Valgrind is that it doesn't slow down the code 10 times, but only 1.2-1.5 times, so you are able to play the game during debugging too.
>
> Bye,
> bearophile
>

Not to mention while games are performance sensitive, unless it's an
AAA title it's probably not _that_ sensitive in the majority of areas.
Most games are loaded with assertions in debug mode anyway.

Cheers,
Josh


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