ow Integers Should Work

Paulo Pinto pjmlp at progtools.org
Mon Dec 5 11:34:41 PST 2011


Am 05.12.2011 19:04, schrieb Manu:
>     Manu:
>
>      > Also, contrary to his claim, I find that wrapping is usually what I
>      > DO want in this case..
>      > It's super rare that I write any code that pushes the limits of
>     an int
>      > (unless we're talking 8-16 bit, see my range+saturation comment
>     before),
>      > and when I do write code that pushes the range of an int, I can't
>     think of
>      > a time when I've not wanted to wrap as expected.
>
>     The code you usually write seems rather unusual. I have kind of the
>     opposite situations.
>
>     But first of all, "trapping" ints are needed to avoid bugs in normal
>     code. Some bugs are shown here:
>     http://embed.cs.utah.edu/ioc/
>
>
> I write C/C++ systems/embedded/games code (not a small industry by any
> measure), and I'm looking to D as a successor.. I'm NOT interested in D
> as a replacement for C# (or Java/etc), those languages already exist,
> are well supported, and I'm happy with them for their purpose. I realise
> I seem to be one of the odd ones out on this forum currently, hence I
> like to throw my 2c in from time to time :) .. but I don't believe I'm
> alone.. the rest of the gamedev community will find D soon enough if the
> language gets it right...


Here in Europe the trend seems to be actually moving away to Java/C#, 
mostly C# actually, leaving C and C++ to the game engine core.


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