A benchmark, mostly GC

Robert Jacques sandford at jhu.edu
Mon Dec 12 20:29:11 PST 2011


On Mon, 12 Dec 2011 10:44:27 -0500, Timon Gehr <timon.gehr at gmx.ch> wrote:

> On 12/12/2011 04:17 PM, Robert Jacques wrote:
>> On Mon, 12 Dec 2011 01:06:14 -0500, Brad Anderson <eco at gnuk.net> wrote:
>>
>>> On Sun, Dec 11, 2011 at 10:55 PM, Robert Jacques <sandford at jhu.edu>
>>> wrote:
>>>> Second, being a systems language means that D can not implement a lot of
>>> GC algorithms including copying, generational and the good concurrent
>>> collectors.
>>>
>>> What about being a systems language prevents generational? The page on
>>> garbage collection on the D website says while it doesn't use a
>>> generational GC it will some day and gives tips on what to avoid so you
>>> don't fall victim to the behavior of a moving GC.
>>
>> Regarding moving collectors.
>> D supports semi-precise collection. Therefore D can support some types
>> of moving collectors, i.e. compactors, which is what the website is
>> talking about. Copying collectors, on the other hand, require full
>> precision to work; you must be able to fully evacuate a region of
>> memory. D doesn't support full precision, for a couple of performance
>> (unions,
>
> The compiler could insert small code fragments that track whether or not
> an union contains a pointer.
>
>> the call stack,
>
> What is the problem with the call stack? Can't the compiler just
> generate reference offset information for all the function frames and
> then the GC generates a backtrace to identify the references?
>
>> C/C++ interop)
>
> There should be multiple options for GC. If C/C++ interop is
> unimportant, a better GC that does not support it well is still handy.
>
>> and technical reasons (the inline
>> assembler).
>
> inline assembler does not always move around GC heap references. I think
> that in the cases it does, reference stores could be annotated manually.

Solving these problems is a little more complicated than this, but the existence of solutions wasn't the problem; performance of those solutions was.

Unions can be instrumented, but the instrumentation must be harmonized with the GC as pointer bit masks must be changed. And changeable bitmasks present their own overhead problem (i.e. a 1/32 or 1/64 memory overhead). Personally, I'm in favor of a precise heap, so I'd like this, but it does require a compiler, not runtime, change.

The call stack is more complicated because you have to view the function frame as a bunch of unions as space in the function frame is heavily reused to minimize cache effects and the change of a stack overflow. So, before every function call you'd have to flush the current reference offsets of the function frame. *opps* I was remembering why dual stacks doesn't work, and the same logic applies to function frames. So a dual stack approach would use one stack for references and one stack for values. However, pointers to unions/structs/classes on the dual stack don't work because to values and pointers in the objects are not together anymore. Similarly, pointers to unions on a precise/framed stack are troublesome because the the assignment wouldn't know where the meta-data was. Hmm... The GC could have a pointer bitmask for each stack, which the stack frame flushes prior to each function call.

C/C++ interop is never unimportant; at a minimum all OS calls work through C/C++ interop. So while it may not be use directly by most D programs, under the hood, the libraries we use all depend on it. We'd have to be able to annotate C functions with their marshaling requirements and change how we handle them based on the GC we're using. Things get even more icky when one considers registering D callbacks or C functions calling into D DLLs.

As for the inline assembler, we'd have to annotate changes to both the GC heap and the call stack, and since this would have to be done manually, it would become a source of nasty memory bugs.

Technically, the performance of certain fundamental operations is an implementation detail, but there's a certain expectation of 'system' languages to be lean and mean, either optionally or by default and as pointer tracking eliminates that option. Furthermore, pointer tracking interferes with language interop in rather nasty ways and may even necessitate changes to the ABI. But that doesn't mean a D dialect couldn't do a nice modern GC; indead the .net D compiler already did, and IIRC LDC/LLVM has a JIT backend.

>> Regarding generational collectors.
>> Both generational and concurrent collectors require that every pointer
>> assignment is known to the compiler, which then instruments the
>> assignment to flag mark bits, etc. For generational collectors, you need
>> this information to know which objects/memory pages to search for roots
>> into the young generation. Without this information, you have to search
>> the entire heap, i.e. do a full collection. Again, both performance and
>> technical reasons come into play here. Instrumentation represents a
>> performance cost, which even if it pays for itself, looks bad in
>> newsgroups posting. Indeed, concurrent collectors are mostly about
>> trading throughput for latency. So, like JAVA, you'd want to use version
>> statements to select your GC style, but you'd also have to make sure
>> your entire codebase was compiled with the same flags; with 3rd party
>> DLLs and objects, this can become non-trivial. From a technical
>> perspective, complete pointer assignment instrumentation is a
>> non-starter because the D compiler doesn't have complete access to all
>> the code; both C/C++ and assembler code can modify pointers and are not
>> subject to instrumentation.  Now, if we supported C/C++ through
>> marshaling, like JAVA and C# do, and made the assembler a bit more smart
>> or required manual pointer instrumentation of asm code, we could use
>> these types of collectors.
>>
>> * Note that the above doesn't take into account the types of virtual
>> memory tricks C4 can do, which may open these algorithms up to D and
>> other system programming languages.
>
> I think we'll definitely need a generational/concurrent collector
> eventually.

Thread-local collectors are easy todo in D, much easier in fact than the majority of other languages, and have performance similar to the current set of generational/concurrent collectors. And generational collectors are mainly to account for the fact Java doesn't have structs. So while I do think D needs a modern collector, I don't think that a generational/concurrent collector is absolutely required.

> Could some of the problems be worked around by having more
> than one GC implementation in the same executable?

Yes and no. GCs that require instrumentation to function would require entirely separate codebases. So supporting two different GCs would require fat-objects of some kind (i.e. N different executables)


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