support for various angular units in std.math

Trass3r un at known.com
Mon Feb 28 02:12:35 PST 2011


> Really, you should be doing all the matrix calculations and rotations  
> yourself. If anything should come out of this, it would be a nice, small  
> linear algebra library.

I think you even have to do that in OpenGL 4 (maybe even 3).


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