DMD - Windows

Alex Rønne Petersen xtzgzorex at gmail.com
Sat Jan 7 11:31:58 PST 2012


On 07-01-2012 19:43, Froglegs wrote:
> A great IDE is essential for D to really succeed.
>
> Visual D is a solid start but it isn't really usable for a large project
> yet.
>
> - The debugging experience is funky, it can't seem to see many variables
> - hovering over variables generally doesn't show anything useful
> - hitting . doesn't pop up possible members
> - very limited syntax highlighting

I strongly disagree. Visual D's syntax highlighting is currently the 
best available across all D editors, including Vim, Mono-D, Geany, 
KDevelop, etc.

>
> D might have simplified C++ syntax, but it is still quite complex, not
> having an IDE that supports the type of things that Visual Studio
> supports is just painful-- I doubt D has any chance in the game industry
> without much better VS support.
>
> Aside from C++ I also use Lua quite often and even in a light weight
> scripting language like Lua I much prefer an IDE(Decoda--Manu it works
> with embedded scripts btw).
>
>


-- 
- Alex


More information about the Digitalmars-d mailing list