SIMD support...

Manu turkeyman at gmail.com
Tue Jan 17 04:54:17 PST 2012


On 17 January 2012 14:43, David <d at dav1d.de> wrote:

> Am 17.01.2012 05:31, schrieb Kiith-Sa:
>
>  David wrote:
>>
>>  Am 16.01.2012 03:54, schrieb JoeCoder:
>>>
>>>> On 1/15/2012 1:42 PM, Walter Bright wrote:
>>>>
>>>>>
>>>>> A nice vector math library for D that puts us competitive will be a
>>>>> nice
>>>>> addition to Phobos.
>>>>>
>>>>
>>>> The gl3n library might be something good to build on:
>>>> https://bitbucket.org/dav1d/**gl3n <https://bitbucket.org/dav1d/gl3n>
>>>>
>>>> It looks to be a continuation of the OMG library used by Deadlock, and
>>>> is similar to the glm (http://glm.g-truc.net) c++ library which
>>>> emulates
>>>> glsl vector ops in software.
>>>>
>>>> We'd need to ask if it can be re-licensed from MIT to Boost.
>>>>
>>> Hi,
>>>
>>> that's definitly possible! But to be honest, I don't  think putting gl3n
>>> into phobos is a good idea. Why does phobos, the std. lib, need a
>>> vector-lib? I haven't seen any other language with something like gl3n
>>> in the std. lib. Also I used my own PEP-8, C (K&R with spaces) style, it
>>> would be a real pain changing this to the Phobos style. One more point
>>> is, that it's not just a Vector-lib, it also does Matrix-,
>>> Quaternion-math, interpolation and implements some other useful
>>> mathematical functions (as found in GLSL).
>>> Of course I am open to a discussion.
>>>
>>> PS:// I already talked with Manu about this topic, and I don't wait too
>>> long, gl3n will have core.simd support soon.
>>>
>>
>> gl3n has a really good API with regards to game development
>> (resembling GLSL helps), although I guess changing to a more Phobos
>> style might be needed for inclusion. I think having it in the standard
>> library would be extremely useful, though - no need to implement it myself
>> then. Typical matrices used in gamedev (4x4 etc) woud be really useful as
>> well (as said before, I'd even like stuff like AABBoxes, but let's go for
>> vectors/matrices/quaternions first .
>>
> AABB are also planed for gl3n.
>

Yeah I probably wouldn't put anything that high level in a standard
library. Everyone will want a slightly different flavour.
I think linear algebra with vectors, matrices, quats is about the fair
extent of a std lib. That stuff is pretty un-debatable, but beyond that, it
starts getting very subjective or context specific. Better left for higher
level libraries that may also integrate with renderers/physics systems/etc.
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