What is the compilation model of D?
Peter Alexander
peter.alexander.au at gmail.com
Wed Jul 25 14:20:04 PDT 2012
On Wednesday, 25 July 2012 at 08:06:23 UTC, Nick Sabalausky wrote:
> Yea, my understanding is that full-build times measured in days
> are (or
> used to be, don't know if they still are) also typical of
> high-budget
> C++-based videogames.
You must be thinking of full data rebuilds, not code recompiles.
There's no way a game could take over a day to compile and still
produce an executable that would fit on a console.
Several minutes is more typical. Maybe up to 30 minutes in bad
cases.
More information about the Digitalmars-d
mailing list