What is the compilation model of D?

Peter Alexander peter.alexander.au at gmail.com
Wed Jul 25 14:20:04 PDT 2012


On Wednesday, 25 July 2012 at 08:06:23 UTC, Nick Sabalausky wrote:
> Yea, my understanding is that full-build times measured in days 
> are (or
> used to be, don't know if they still are) also typical of 
> high-budget
> C++-based videogames.

You must be thinking of full data rebuilds, not code recompiles.

There's no way a game could take over a day to compile and still 
produce an executable that would fit on a console.

Several minutes is more typical. Maybe up to 30 minutes in bad 
cases.


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