Dynamic language

H. S. Teoh hsteoh at quickfur.ath.cx
Thu Mar 15 13:40:04 PDT 2012


On Thu, Mar 15, 2012 at 04:13:42PM -0400, Nick Sabalausky wrote:
> "H. S. Teoh" <hsteoh at quickfur.ath.cx> wrote in message 
> news:mailman.709.1331842273.4860.digitalmars-d at puremagic.com...
> > On Thu, Mar 15, 2012 at 09:15:34PM +0200, Manu wrote:
> >> On 15 March 2012 20:59, so <so at so.so> wrote:
> > [...]
> >> > On Thursday, 15 March 2012 at 17:30:49 UTC, Adam D. Ruppe wrote:
> > [...]
> >> >> I just talked about D because D rox, but if you are doing it for
> >> >> education, Lisp is a good choice because it is fairly unique.
> >> >>
> >> >
> >> > I'd love to use D but it is not an option is it? At least for the
> >> > things i am after, say game scripting.
> >>
> >>
> >> I dunno, that sounds like a pretty interesting idea to me! :)
> >
> > It certainly is, though it does bring up the problem of what to do
> > if the game scripting is editable at runtime. Does that mean we'll
> > need to bundle a D compiler with the game? Doesn't seem practical.
> >
> 
> Why not?
[...]

So your game will have to ship with dmd and optlink bundled?


T

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