D dropped in favour of C# for PSP emulator
Mehrdad
wfunction at hotmail.com
Wed May 16 02:44:47 PDT 2012
On Wednesday, 16 May 2012 at 07:05:29 UTC, Anders Sjögren wrote:
> For carefully profiled code, that can be a disadvantage
Either that, or just the plain algorithm. Then the issue isn't
profiling -- it's the time complexity.
e.g. You can't simply "pretend" it's doing the best thing
possible, because libraries never get it right *all* the time. So
IMHO saying /how/ to do it is a lot more useful than /what/ to
do, since it lets you choose whether your algorithm is O(log(n))
vs. O(n) vs. O(1).
(Yes, this means I don't like C++'s std::map or
std::unordered_set either, because they tell you nothing about
the time complexity. Java did it correct there.)
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