48 hour game jam

Manu turkeyman at gmail.com
Thu Oct 18 13:11:47 PDT 2012


On 18 October 2012 22:26, Jacob Carlborg <doob at me.com> wrote:

> On 2012-10-17 16:14, Manu wrote:
>
>  Okay, awesome. Cheers.
>> I got it running on Linux-x64 last night, so I think that's the only
>> thing holding OSX back.
>>
>
> Ok, I have a fully working window, which behaves properly and receives
> events. In addition to that I have an application menu with the standard
> items and a dock icon. This is all running completely separate.
>
> No I would need some help to integrate this back in the game engine.
>
> This is the latest error I have when compiling:
>
> In file included from ../Source/MFFont.cpp:5:
> In file included from ../Source/MFTexture_Internal.**h:7:
> In file included from ../Source/../Source/Drivers/**OpenGL/MFOpenGL.h:46:
> ../Source/../Source/Drivers/**OpenGL/glew/glxew.h:97:10: fatal error:
> 'X11/Xlib.h' file not found
> #include <X11/Xlib.h>
>          ^
> 12 warnings and 1 error generated.
> make[1]: *** [../Build/Release/Fuji/MFFont.**o] Error 1
> make: *** [Fuji] Error 2
>
> Either "glxew.h" shouldn't be used or it's need to have a Mac OS X version.


Ah yes, what do the OSX OpenGL libs look like? GLX is only a very thin
front end on a fairly conventional OpenGL. It's only a couple of functions
that would be replaced by some mac variant I expect.
I'll come on IRC in 5 minutes or so.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.puremagic.com/pipermail/digitalmars-d/attachments/20121018/783080fb/attachment.html>


More information about the Digitalmars-d mailing list