Status on Precise GC

Rainer Schuetze r.sagitario at gmx.de
Sat Sep 8 00:07:12 PDT 2012


I happen to have been trying it yesterday and spent the better part of 
the day fixing issues (especially with dynamic arrays). I just noticed 
there are still problems with associative arrays, but I hope I will have 
a pull request today.

Rainer

@dsimcha: Sorry about spamming your personal mail, I pushed the wrong 
reply button.

On 08.09.2012 04:59, dsimcha wrote:
> Here's the GSoC project I mentored this summer.  A little integration
> work still needs to be done, and I've been meaning to ping the student
> about the status of this.  If you want, I'd welcome some beta testers.
>
> https://github.com/Tuna-Fish/druntime/tree/gc_poolwise_bitmap
>
> On Saturday, 8 September 2012 at 01:55:44 UTC, Tyler Jameson Little wrote:
>> This issue on bugzilla hasn't been updated since July 2011, but
>> it's assigned to Sean Kelly:
>> http://d.puremagic.com/issues/show_bug.cgi?id=3463
>>
>> I've found these threads concerning a precise GC:
>>
>> http://www.digitalmars.com/d/archives/digitalmars/D/learn/Regarding_the_more_precise_GC_35038.html
>>
>>
>> http://www.digitalmars.com/d/archives/digitalmars/D/How_can_I_properly_import_functions_from_gcx_in_object.di_171815.html
>>
>>
>> Is this issue obsolete, or is it being worked on?
>>
>> Reason being, I'm writing a game in D and I plan to write it in
>> nearly 100% D (with the exception being OpenGL libraries and the
>> like), but I know I'll run into problems with the GC eventually.
>> If this is an active project that may get finished in the
>> relative near term (less than a year), then I'd feel comfortable
>> knowing that eventually problems may go away.
>>
>> I want to eventually make this work with ARM (Raspberry PI &
>> cubieboard), and the GC is a major blocker here (well, and a
>> cross-compiler, but I'll work that out when I get there).
>>
>> I'm using dmd atm if that matters.
>>
>> Thanks!
>>
>> Jameson
>


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