[OT] C# scores again for game development

Jonas Drewsen jdrewsen at nospam.com
Tue Sep 25 03:47:59 PDT 2012


On Sunday, 23 September 2012 at 22:09:19 UTC, Paulo Pinto wrote:
> On Sunday, 23 September 2012 at 20:49:54 UTC, Nick Sabalausky 
> wrote:
>> On Sun, 23 Sep 2012 19:08:16 +0200
>> "Paulo Pinto" <pjmlp at progtools.org> wrote:
>>
>>> On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen 
>>> wrote:
>>> > On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto 
>>> > wrote:
>>> >> Since this is one area where D could eventually replace 
>>> >> C++, I've decided to post it here.
>>> >>
>>> >> So after Sony decided to make use of C#/Mono for the PS 
>>> >> Vita SDK, Nintendo has decided to do the same by 
>>> >> supporting Unity for the new Wii U.
>>> >>
>>> >> http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm
>>> >>
>>> >
>>> > Note that it is only the scripting part of Unity that is 
>>> > C#/Mono. The core engine and editor is C++.
>>> >
>>> > /Jonas
>>> 
>>> I know.
>>
>> I didn't. That's very interesting to hear.
>
> The core engine is C++.
>
> Mono takes care of allowing any .NET language to be used as 
> scripting language, with C#, JavaScript and Boo having the main 
> roles, while compiling them AOT to native code as well.

UnityScript - not Javascript. They resemble each other but 
UnityScript has classes and supports static types etc. Much 
better in my opinion.

/Jonas




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