Ideas for a brand new widget toolkit

Martin Nowak code at dawg.eu
Thu Aug 15 20:48:16 PDT 2013


On 08/13/2013 03:23 PM, Paul Z. Barsan wrote:
> Jacob Carlborg:
> * You would still need to some graphics primitives. Do you want to
> implement them yourself as well? I mean, you have to draw the line
> somewhere. There's always a layer beneath you that you rely on, if
> you're not doing embedded or similar.
> * you want a non-native toolkit.
> * primitives would be implemented on top of OpenGL or DirectX. OpenGL is
> implemented in the graphics drivers, don't know how it works with DirectX.

Writing a rasterizer isn't actually that hard.
https://github.com/dawgfoto/graphics


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