D vs Go in real life, part 2. Also, Erlang.

Dicebot public at dicebot.lv
Wed Dec 4 05:14:43 PST 2013


On Wednesday, 4 December 2013 at 12:49:13 UTC, Atila Neves wrote:
> GC was pretty much a non-issue, which I'm both surprised at and 
> happy about. I allocated as much memory as I wanted at first, 
> and by the time I tried to optmise memory usage by allocating 
> less all I managed to eke out in performance terms was a paltry 
> extra 8% or so.

GC should not impact general performance in such scenario but is 
likely to hinder latency which pretty much matches what you are 
observing. Can you possibly provide information about network 
layout, h/w and server code used for testing? There are lot of 
possible oversights that can make results less legible, would 
have been nice to verify those ;)


More information about the Digitalmars-d mailing list