GuitarHero/RockBand fans... side project anyone?

Rémy Mouëza remy.moueza at gmail.com
Thu Dec 12 12:42:54 PST 2013


If, when writting "mini and communication processing", you meant MIDI 
(Musical Instrument Digital Interface) instead of mini, you may be 
interesting by my bindings to the RtMidi library:
  - https://github.com/remy-j-a-moueza/drtmidi
  - RtMidi website: http://www.music.mcgill.ca/~gary/rtmidi/index.html

On 12/12/2013 11:43 AM, Manu wrote:
> So, I'm a massive fan of music games. I'll shamefully admit that I was
> tragically addicted to Dance Dance Revolution about 10 years ago.
> Recently, it's Guitar Hero and Rock Band.
>
> I quite like the band ensemble games, they're good party games, and
> great rhythm practise that's actually applicable to real instrument
> skills too.
>
> The problem is though, that Neversoft and Harmonix completely fucked up
> the GH and RB franchises. Licensing problems, fragmented tracklists.
> It's annoying that all the songs you want to play are spread across
> literally 10 or so different games, and you need to constantly change
> disc's if you want to play the songs you like.
>
> I've been meaning to kick off a guitar hero clone since GH2 came out. I
> started one years ago as a fork of my Guitar Hero song editor for PS2,
> and I added support for drums before GH4 or RB were conceived, but then
> when they announced those games they stole my thunder and it went into
> hibernation.
>
> I'm very keen to resurrect the project (well, start a new one, with
> clean code, in D).
> Are there any music game nerds hanging around here who would be
> interested in joining a side project like this? It's a lot more
> motivating, and much more fun to work in a small team.
>
> It's an interesting union of skills; rendering, audio processing,
> super-low-latency synchronisation, mini and communications processing,
> animation, UI and presentation.
>
> I have done all this stuff commercially, so I can act as a sort of
> project lead of people are interested, but haven't tried to write that
> sort of software before.
>
> It also seems like a good excuse to kick off a fairly large scale and
> performance intensive D project, which I like to do from time to time.



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