Microsoft working on new systems language

Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com> Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Sun Dec 29 15:14:57 PST 2013


On Sunday, 29 December 2013 at 22:27:43 UTC, Walter Bright wrote:
> Your reply doesn't take into account that you can control if 
> and when the GC runs fairly simply. So you can run it at a time 
> when it won't matter to the cache.

In a computer game GC should run frequently. You don't want to 
waste memory that could be used to hold textures on GC headroom. 
Realtime audio applications should run for 1 hour+ with 
absolutely no hiccups and very low latency.

Working around the limitations of a naive GC implementation is 
probably more work than it is worth.


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