Microsoft working on new systems language
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Sun Dec 29 15:14:57 PST 2013
On Sunday, 29 December 2013 at 22:27:43 UTC, Walter Bright wrote:
> Your reply doesn't take into account that you can control if
> and when the GC runs fairly simply. So you can run it at a time
> when it won't matter to the cache.
In a computer game GC should run frequently. You don't want to
waste memory that could be used to hold textures on GC headroom.
Realtime audio applications should run for 1 hour+ with
absolutely no hiccups and very low latency.
Working around the limitations of a naive GC implementation is
probably more work than it is worth.
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