Microsoft working on new systems language

Andrei Alexandrescu SeeWebsiteForEmail at erdani.org
Sun Dec 29 15:58:38 PST 2013


On 12/29/13 3:14 PM, "Ola Fosheim Grøstad" 
<ola.fosheim.grostad+dlang at gmail.com>" wrote:
> On Sunday, 29 December 2013 at 22:27:43 UTC, Walter Bright wrote:
>> Your reply doesn't take into account that you can control if and when
>> the GC runs fairly simply. So you can run it at a time when it won't
>> matter to the cache.
>
> In a computer game GC should run frequently. You don't want to waste
> memory that could be used to hold textures on GC headroom. Realtime
> audio applications should run for 1 hour+ with absolutely no hiccups and
> very low latency.
>
> Working around the limitations of a naive GC implementation is probably
> more work than it is worth.

Then don't use the GC.

Andrei



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