Incorporating D

Paulo Pinto pjmlp at progtools.org
Mon Jan 28 08:28:50 PST 2013


Am 28.01.2013 16:11, schrieb eles:
> On Monday, 28 January 2013 at 12:04:42 UTC, Szymon wrote:
>> On Saturday, 26 January 2013 at 21:30:22 UTC, mist wrote:
>>> On Saturday, 26 January 2013 at 20:54:30 UTC, FG wrote:
>>>> On 2013-01-26 20:55, SomeDude wrote:
>> We actually are video game company ;) That is why D seems like perfect
>> choice for future language. Native code + superb programmer
>> productivity + fast compile times. If D was bit more mature decision
>> would be dead simple.
>
> Well, let's hope it becomes mature enough. My impression is that it
> needs to clean up itself a bit, to remove several ambiguities (that
> @property discussion...) that lasted far too long to bring any good, and
> to work heavily on tools: the compiler.
>
> Otherwise, I think it is OK to start with it. Custom runtimes/libraries
> could provide GC-free implementation where needed (BSPs, games).
>

I have a post-mortem of Witcher 2 for the XBox 360 sitting on my desk 
explaining how they made use of a GC for the game...



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