D on next-gen consoles and for game development

deadalnix deadalnix at gmail.com
Thu May 23 23:57:47 PDT 2013


On Friday, 24 May 2013 at 05:49:18 UTC, Sean Cavanaugh wrote:
> Most general allocators choke on multi-threaded code, so a 
> large part of customizing allocations is to get rid lock 
> contention.
>

It is safe to assume that the future is multithreaded and that 
general allocator won't choke on that for long. They already 
exists, you probably don't need (and don't want if your are not 
affected by NIH syndrome) to roll your own here.


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